Tactical Soldier

Hey!
Started this guy during my time teaching the advanced "Characters for Games" course at Think Tank. Got him wrapped up just in time for the summer term to start. People say this all the time but I was really trying to push myself with this one and really go through as much of the pipeline as I could. Definitely picked up a good amount of new tricks. As always, thanks for the support!
This is my take on an original design by Johannes Helgeson https://www.artstation.com/artwork/DAoDaE

oooh so deep

oooh so deep

neo-noir because why not

neo-noir because why not

action shot

action shot

Mood shot because also why not

Textures

Texture breakdown w/ final total poly count

Texture breakdown w/ final total poly count

Anatomy sculpt

Anatomy sculpt

Intended to be able to remove layers when needed but didn't keep it for this post. I kept the base body though

Intended to be able to remove layers when needed but didn't keep it for this post. I kept the base body though

Wireframe

Wireframe

Auto-rig base in Maya with a few additions and tweaks

Auto-rig base in Maya with a few additions and tweaks

Thanks!! Also here are some poses that didn't make the cut... for no particular reason

Thanks!! Also here are some poses that didn't make the cut... for no particular reason